Table of Contents
Sessions
Sessions are in-person 3 hour-long roleplay sessions on Wednesday evenings. For more info, see When and Where.
Players will roleplay their characters attending an Underlings Union meeting. The characters are in the backroom of The Club; their Villains are schmoozing upstairs in their own meeting. It will not usually be possible to enter other areas of The Club but Villains may enter the Underlings' room. The start of session takes place just after arrival of the Underlings at the venue. The end of session is the end of the meeting and time to depart The Club, whether you are being teleported out, miniaturised and put in a wizard's pocket, or left to pay your own taxi fare. And why do we have to pay our own taxi fares, anyway?
Between the GMs calling TIME IN and TIME OUT, the room is continuously an in-character roleplay area. Players will be talking and acting as their characters.
We have no costume requirements, but some people enjoy making a costume for their character. In-character, the dress style is very broad, from modern day civillian clothing, to eccentric costuming (generally whatever you'd expect to fit a particular genre). Please do not wear shoes with heels over 2 inches.
Start of Session
At the beginning of session, we'll give a short OC briefing. For the first session this will include an introduction segment where you'll have a chance to introduce both yourself and your character to everyone (including your and your character's name, pronouns, and character's appearance)1).
Motions and Votes
During sessions, the Union will submit, and then hold votes on, motions. Each character may either submit a motion, or support another player's motion. Each motion will requires one person to submit, and 2 people to support it. This will be mostly players, but there may be opportunities for NPCs to support a motion.
A motion can be about anything you want, as long as it is about Union business. It could be about how the Union is run (such as creating a new official role) or how the Union wishes to respond to something in the world (e.g. imposing sanctions on a particular villain for something they've done). There will be some things that you won't be able to change with motions for OC logistical reasons, e.g. changing the length of sessions, or changing how many people are needed to submit a motion.
The session timetable will be:
- 8:15 Deadline for motions. You and 2 other people must have the final wording of the motion.
- 8:30 Motions announced, voting begins - the persons bringing each motion forward will have 1 minute to introduce the motion.
- 9:30 Voting closes. No more votes will be accepted at this time.
- 10:00 (latest) Results of the votes announced.
Villains
As the people you are serving, your Villains will regularly have tasks for you to complete to further their evil machinations. These will usually be delivered to you around once a session, either by the Villain themself, or by some other means such as a message (depending on what makes most sense for your particular villain, and other constraints).
Most likely this task will be something you need to do before next session (i.e. in your turnsheet). That being said, usually your villain doesn't care all that much about the how, so long as it gets done, so the meetings are a great place to get help from your fellow underlings.
GMs
GMs will alternate between playing different NPCs and being out of character. The will be a GM desk where you can come and ask us questions - if everyone is busy you can come and find a GM and ask them a question OC. We will be playing a variety of NPCs in session, but if you want to speak to a particular NPC feel free to ask and we'll accommodate it where we can (though this may not happen for various OC or IC reasons).
OOC Gestures & Calls
- Hand held up with two fingers in the air represents that somebody is not currently playing their character. They are speaking OOC and this may represent that nobody is there IC e.g. a GM answering a question. Anybody may use this at any time.
- STOP THE GAME or arms crossed over chest, hands on shoulders: Use this to immediately stop all roleplay. This is to be used for OOC reasons e.g. a medical issue or if player becomes too uncomfortable to continue. This is likely temporary and IC time will be resumed by the call of TIME IN by a GM.
- TIME IN: The roleplay session has started. Players are by default assumed to be IC unless they hold two fingers in the air.
- TIME FREEZE: Roleplay should stop. This is something happening that is likely to affect everyone, and we are unable to phys-rep it (e.g. the lights have all suddenly gone out). Roleplay will recommence when TIME IN is called. Due to the diruptive nature of this, we will keep this call to a minimum.
- TIME OUT: It's the end of session. Cease roleplay for the evening.
Combat
There is no combat in these roleplay sessions. This is a hard OOC rule as we have no system for formally adjudicating combat. The IC reason is that physical violence is not permitted by The Club. This is not something that the Union will be able to address and we ask that you do not try! Anything that needs a serious physical involvement to resolve (such as capturing/killing someone you dislike) should be done via turnsheets. Because of the OC limitations of the format, we expect an amount of buy-in for the conceit from you as players. For instance, leaving session an hour early won't get you a headstart on what you're doing in your next turnsheet.
Photographs
We will take photographs in the first couple of sessions for the character biographies. Please see our Privacy Policy. These portraits will be displayed on your bio page, but will only be visible to logged in users (i.e. players and GMs), and the administrator of the wiki servers. You can opt-out of having your portrait displayed, or provide us with an alternative photo, at any time. On request, we will take down any photographs.
After Session
After a session, some of us will adjourn to a nearby pub. The option to roleplay via emails will be available until the turnsheet submission deadline, which is 23:59 on the Monday after the session.