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otherworldly

Otherworldly

Otherworldly is the area for all your non land dwelling and non terrestrial creatures. Your ancient aliens, mole people, and betentacled cult gods all join together in the knowledge that answers and power may lay beyond the expected.

Culture

There are many attitudes to the Otherworldly groups. Some cults have been running so long they are more family gathering than blood ritual. Some are born of a manic love of the stars, or a desperate fear of the sea. However almost all, with only a few notable exceptions, believe above all else in success only coming when many voices work as one. Some groups have one voice leading the choir, whereas others prefer to harmonize.

Abizyl

Abizyl is mostly a normal down to mostly earth place, with an active multi-religious community and Nequam's most prestigious space telescopes. This busy bay has a decent trade in all things sea and sand, ranging from fish to sands for glass and silica. If visiting Abizyl, why not take in the sights, such as AbiMaine Radio telescope - rumored to be the site of the first human/extraterrestrial communication, The Temple of Dark Waters - the oldest still active religious building in Nequam, or the Abisyl Neon Docks - find out the interesting history of sea mining in the only known source of quintacor.

Villains

Rolhigr the Unknowable (Any)

No one is as yet sure where this creature is from. Some believe it to be an old god of previous worlds, some an ancient being from a faraway world. Some believe he is from a different dimension and appears in different ways to different people depending on what they need. Whenever Rolhigr has been contacted in the past, the only constant impression has been the coldness of the world and the steady drip of watery dread.

While Rolhigr remains largely mysterious, a handful of things are known:

  • An affinity for cold and water
  • Most visions have included descriptions along reptile/amphibian/aquatic creature lines
  • Appears uninterested in biological sacrifices
  • Does not understand the concept of pronouns

Rolhigr parts with details about itself very unwillingly, but after a long amount of time, some have gleaned information. Some pretenders who believe they know Rolhigr in the false way, as an alien or as a god, seem to have directly opposing information.

When allowing visions of itself, Rolhigr will keep to the shadows. Only glimpses can be seen.

Other Villains

  • Tritchtilith - A species of forest-dwelling creatures that live in the thickest thickets. If you have ever heard the trees creaking like a gale while in a calm, chances are it was a Tritchtilith trying to lead you astray. Valued for their knowledge and resources, they don’t interact much with humans, and only one or two have ever been seen on the edges of their woodlands, for dire reasons. They rarely need the help of humans, but in the extreme cases when they do, they have historically come seeking help from those they trade with. They somewhat resemble a cross between an old oak, a giraffe, and a regrombled flamberjig. They have something that lets them pass as humanoid when visiting the plains. They have not yet ever been persuaded to trade this, their most prized secret.

  • The Cult of the Celestapod - A science-based cult who follow the Conservationist, a leader who brings all together to help preserve the natural habits and habitats of the Greater Star Squid and other galactic cephalopods. The Celestapodi are a new, up-and-coming religion and the Conservationists followers are often found collecting resources to help fuel his communication with those above. None save the Conservationist have ever seen a galactic cephalopod in person, but it is said that you can see a trail of where they have been with merely a clear night and a panoptic odometer scope.
  • Yattermaine - These tiny neon aliens seem enchanted with all goings-on of the human world. They take information willingly and greedily, enjoying everything from the most secret dealings of the darkest depths to the latest fad flavours. All things are talked about quickly and fleetingly in their Yatterchatter, a language that sounds like mere static to the untrained ear. The Yattermaine don’t have magic, per se, but can do things beyond the average human with their inherent talents. A truly amoral species, some Yattermaine have decided that merely watching and hearing the goings-on of the human world is insufficient for them, and have started dealing directly to make changes that currently best suit their shifting interests.

Inspirations

  • Good Omens
  • Hilda
  • The Necronomicon collection
  • Little Shop of Horrors
  • Stranger in a Strange Land
  • Close Encounters of the Third Kind
  • Gravity Falls
  • Atlantis
otherworldly.txt · Last modified: 2024/06/30 14:33 by gm_anna