playstyle_options
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playstyle_options [2024/06/23 13:27] – [Darkness of Themes] gm_amy | playstyle_options [2024/06/30 14:34] (current) – gm_anna | ||
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======Playstyle Options====== | ======Playstyle Options====== | ||
- | As a large chunk of the game takes place in turnsheet actions, as GMs we work to make everyone' | + | As a large chunk of the game takes place in turnsheet actions, as GMs we work to make everyone' |
Think of it like difficulty sliders and other options in video games - at the end of the day everyone is playing the same game, but we want you to be able to choose to play the game in the way that's most enjoyable for you. | Think of it like difficulty sliders and other options in video games - at the end of the day everyone is playing the same game, but we want you to be able to choose to play the game in the way that's most enjoyable for you. | ||
- | These are not set in stone - you're welcome to update us as the game goes on if you're finding things aren't quite as enjoyable as you hoped. Similarly they are not strict rules; GMs will factor | + | These are not set in stone - you're welcome to update us as the game goes on if you're finding things aren't quite as enjoyable as you hoped. Similarly, they are not strict rules; GMs will factor |
Playstyle options are picked on a system of 1 to 5, with the meaning of each scale changing a lot based on the particular option. **Remember** these are only visible to you and the GMs, so won't impact how you interact with other players (and in particular, other players won't know what options you've picked). | Playstyle options are picked on a system of 1 to 5, with the meaning of each scale changing a lot based on the particular option. **Remember** these are only visible to you and the GMs, so won't impact how you interact with other players (and in particular, other players won't know what options you've picked). | ||
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^1 |I want a low chance of success. Everything will be one step forward two steps back. | | ^1 |I want a low chance of success. Everything will be one step forward two steps back. | | ||
- | ^2 |I want things to be pretty challenging. I might succeed at the end but it'll be an uphill | + | ^2 |I want things to be pretty challenging. I might succeed at the end but it'll be an uphill |
^3 |I don't have any particularly strong opinions on my success throughout the game. I just take things as they come. | | ^3 |I don't have any particularly strong opinions on my success throughout the game. I just take things as they come. | | ||
^4 |I want to be a little easier than normal. I will still fail from time to time, but things usually wind up working out for me, even if it's not in the way I intended. | | ^4 |I want to be a little easier than normal. I will still fail from time to time, but things usually wind up working out for me, even if it's not in the way I intended. | | ||
- | ^5 |I want things to be pretty easy for me. While there may be some unexpexted | + | ^5 |I want things to be pretty easy for me. While there may be some unexpected |
- | Some people like feeling like a big damn hero. Other people like that feeling of precariousness, | + | Some people like feeling like a big damn hero. Other people like that feeling of precariousness, |
- | This is a playstyle option that is most likely to run into conflicts when interacting with other players, especially when doing group actions together. We'll try to accomodate | + | This is a playstyle option that is most likely to run into conflicts when interacting with other players, especially when doing group actions together. We'll try to accommodate |
- | Note that this will only happen on things | + | Note that this playstyle |
====Darkness of Themes==== | ====Darkness of Themes==== | ||
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^5 |I want things to get really dark. I want GMs to actively expand and go beyond the things introduced in my character sheet. | | ^5 |I want things to get really dark. I want GMs to actively expand and go beyond the things introduced in my character sheet. | | ||
- | The [[style and tone]] of the game and [[conduct and themes|themes]] are outlined elsewhere in the wiki, this option specifies what the overall tone of the game you'd like to experience. This will mostly affect how dark the themes we introduce for any personal plot we introduce (usually through your [[villain creation|villain]]). You should separately let us know of any themes you particularly do or don't want to come up, regardless of your choices here. | + | The [[style and tone]] of the game and [[conduct and themes|themes]] are outlined elsewhere in the wiki, this option specifies what the overall tone of the game you'd like to experience. This will mostly affect how dark the themes we introduce for any personal plot we introduce (usually through your [[villain creation|Villain]] assigning tasks). You should separately let us know of any themes you particularly do or don't want to come up, regardless of your choices here. |
Picking higher options here won't prevent lighter and more cheery things happening, it's just about how dark the dark end of things get for you. This isn't a choice between a " | Picking higher options here won't prevent lighter and more cheery things happening, it's just about how dark the dark end of things get for you. This isn't a choice between a " | ||
- | We'll build off things you put in the rest of your character, so you can include indications of how you want things to go in your backstory and in your relationship to your villain. | + | We'll build off things you put in the rest of your character, so you can include indications of how you want things to go in your backstory and in your relationship to your Villain. |
====Ballgowning (Romance and Close Relationships)==== | ====Ballgowning (Romance and Close Relationships)==== | ||
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Ballgowning is the LARP term for close personal relationships between characters (usually of a romantic nature). The ballgowning option will mean GMs are more likely to present you options for relationships with NPCs, if the situation should arise in game. | Ballgowning is the LARP term for close personal relationships between characters (usually of a romantic nature). The ballgowning option will mean GMs are more likely to present you options for relationships with NPCs, if the situation should arise in game. | ||
- | If persuing | + | If pursuing |
playstyle_options.1719149223.txt.gz · Last modified: 2024/06/23 13:27 by gm_amy