User Tools

Site Tools


introduction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

introduction [2024/06/10 21:49] – created gm_cameronintroduction [2024/06/30 14:31] (current) gm_anna
Line 1: Line 1:
 ======Introduction: New Players, Read This First!====== ======Introduction: New Players, Read This First!======
  
-Hello, and welcome to the website for //UNDERLINGS//, a parlour LARP run by the Oxford LARP Society((in the mould of the OURPGSoc Society Games)). If you've never played any sort of roleplaying game before, never fear! Here's a quick introduction. If you're a seasoned roleplayer, feel free to check out the quick guide to sections of the site at the bottom of this page.+Hello, and welcome to the website for //UNDERLINGS//, a parlour LARP run by the Oxford LARP Society in the mould of the OURPGSoc Society Games. If you've never played any sort of roleplaying game before, never fear! Here's a quick introduction. If you're a seasoned roleplayer, feel free to check out the quick guide to sections of the site at the bottom of this page.
  
 One important thing to be aware of first: You don't need to read this entire website! One important thing to be aware of first: You don't need to read this entire website!
  
-There's a lot of material here, and you certainly don't need to know all of it to start playing (although if you do want to that's great!). Read only what interests you and what's relevant to a character you might like to playYou will find a guide to sections of the website and what they tell you below.+There's a lot of material here, and you certainly don't need to know all of it to start playing (although if you do want tothat's great!). Read only what interests you and what's relevant to a character you might like to playYou will find a guide to sections of the website and what they tell you below.
  
 Any questions, concerns and character concepts should be e-mailed to the [[gm@underlings.oxfordlarp.com|The GM Team]]. Any questions, concerns and character concepts should be e-mailed to the [[gm@underlings.oxfordlarp.com|The GM Team]].
  
 =====What Does It All Mean?===== =====What Does It All Mean?=====
-There are a few acronyms used throughout the website which might be a little confusing if you've never played before. Don't worry---help is at hand! And if you're confused by anything, feel free to email us to ask questions!+There are a few acronyms used throughout the website which might be a little confusing if you've never played before. Don't worry---help is at hand! And if you're confused by anything, feel free to email us to ask questions.
  
    * **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, //Underlings// sessions take place OOC every fortnight, on a Wednesday, as listed in [[when and where]].    * **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, //Underlings// sessions take place OOC every fortnight, on a Wednesday, as listed in [[when and where]].
Line 23: Line 23:
 =====What's a Roleplaying Game?===== =====What's a Roleplaying Game?=====
  
-A roleplaying game is somewhere between amateur dramatics and collaborative storytelling. You turn up, create a character to play, and play themThere are no scripts or lines, no set outcomes to what will happen---just a setting, a bunch of other characters to interact with, and some GMs to make sure it all runs smoothly.+A roleplaying game is somewhere between amateur dramatics and collaborative storytelling. You turn up, create a character to play, and play themThere are no scripts or lines, no set outcomes to what will happen---just a setting, a bunch of other characters to interact with, and some GMs to make sure it all runs smoothly.
  
-//Underlings// is broadly a freeform ((or 'parlour')) live roleplaying game, which means that instead of narrating your character's actions during game sessions (like you might do in something like D&D), you actually perform them: every week you show up, walk around and talk to other characters. There's no dice rolls - everything is either a result of your interactions with other characters in sessions and emails, or your plans in [[turnsheeting|turnsheets]]. You can plan, gossip, trade news, form connections, diplome, eavesdrop or orate. This doesn't mean you need to be a great public speaker, or even a particularly good actor---just be able to speak as your character would!+//Underlings// is broadly a freeform((or 'parlour')) live roleplaying game, which means that instead of narrating your character's actions during game sessions (like you might do in something like D&D), you actually perform them: every week you show up, walk around and talk to other characters. There's no dice rolls - everything is either a result of your interactions with other characters in sessions and emails, or your plans in [[turnsheeting|turnsheets]]. You can plan, gossip, trade news, form connections, diplome, eavesdrop or orate. This doesn't mean you need to be a great public speaker, or even a particularly good actor---just be able to speak as your character would.
  
 +These sessions take place in the backrooms of a fancy club for villains of all flavours - but as their underlings, you don't get so much of the fancy parts. The game is non-combat---it is understood that any physical violence will lead to immediate and swift retribution from the management of the venue. In general, sessions are reserved for talking to other player characters and NPCs, in-session politics, and for planning the big actions you're going to take in turnsheets (more on this shortly!)
  
-These sessions take place in the backrooms of a fancy club for villains of all flavours - but as their underlings, you don't get so much of the fancy parts. It is understood that any physical violence will lead to immediate and swift retribution from the management of the venue. In general, sessions are reserved for talking to other player characters and NPCs, in-session politics, and for planning the big actions you're going to take in turnsheets (more on this shortly!) +Most importantly: roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play Underlings (indeed, it's designed to offer an easy route in for new roleplayers), and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself!
- +
-Most importantly: roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play Underlings (indeed, it's designed to offer an easy route in for new roleplayers!), and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself!+
  
 =====How does the game work?===== =====How does the game work?=====
  
-Every two weeks on a Wednesday evening, players meet in [[when_and_where|a room in the Asian Cultural Centre]]. In character, these meetings are being hosted by the fledgling Underlings Union((name subject to discussion)), in the backrooms of a fancy club where many of their overlords are schmoozing and living the high life. During these meetings, players will get to consult with each other and with various other interested parties. They will have to work out how to execute the schemes their villains have tasked them with, and how to build up the Union to improve their lot in life. The GMs will be on hand to offer help, advice, and information and to keep the game running smoothly, as well as playing various NPCs every week. +Every two weeks on a Wednesday evening, players meet in [[when_and_where|a room in the Asian Cultural Centre]]. In character, these meetings are being hosted by the fledgling UnderlingsUnion((name subject to discussion)), in the backrooms of a fancy club where many of their overlords are schmoozing and living the high life. During these meetings, players will get to consult with each other and with various other interested parties. They will have to work out how to execute the schemes their villains have tasked them with, and how to build up the Union to improve their lot in life. The GMs will be on hand to offer help, advice, and information and to keep the game running smoothly, as well as playing various NPCs every week. 
  
 The time between meetings is two weeks of IC time and the time between sessions is two weeks of OC time. During this period, characters will have the opportunity to travel the world in pursuit of their goals. The time between sessions is the period when your character has the most freedom to act - undertaking evil schemes for their diabolical employers, working to gain leverage in future negotiations, or pursuing other more personal goals.  The time between meetings is two weeks of IC time and the time between sessions is two weeks of OC time. During this period, characters will have the opportunity to travel the world in pursuit of their goals. The time between sessions is the period when your character has the most freedom to act - undertaking evil schemes for their diabolical employers, working to gain leverage in future negotiations, or pursuing other more personal goals. 
introduction.1718056158.txt.gz · Last modified: 2024/06/10 21:49 by gm_cameron