introduction
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introduction [2024/06/10 21:49] – created gm_cameron | introduction [2024/06/30 14:31] (current) – gm_anna | ||
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======Introduction: | ======Introduction: | ||
- | Hello, and welcome to the website for // | + | Hello, and welcome to the website for // |
One important thing to be aware of first: You don't need to read this entire website! | One important thing to be aware of first: You don't need to read this entire website! | ||
- | There' | + | There' |
Any questions, concerns and character concepts should be e-mailed to the [[gm@underlings.oxfordlarp.com|The GM Team]]. | Any questions, concerns and character concepts should be e-mailed to the [[gm@underlings.oxfordlarp.com|The GM Team]]. | ||
=====What Does It All Mean?===== | =====What Does It All Mean?===== | ||
- | There are a few acronyms used throughout the website which might be a little confusing if you've never played before. Don't worry---help is at hand! And if you're confused by anything, feel free to email us to ask questions! | + | There are a few acronyms used throughout the website which might be a little confusing if you've never played before. Don't worry---help is at hand! And if you're confused by anything, feel free to email us to ask questions. |
* **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, // | * **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, // | ||
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=====What' | =====What' | ||
- | A roleplaying game is somewhere between amateur dramatics and collaborative storytelling. You turn up, create a character to play, and play them! There are no scripts or lines, no set outcomes to what will happen---just a setting, a bunch of other characters to interact with, and some GMs to make sure it all runs smoothly. | + | A roleplaying game is somewhere between amateur dramatics and collaborative storytelling. You turn up, create a character to play, and play them. There are no scripts or lines, no set outcomes to what will happen---just a setting, a bunch of other characters to interact with, and some GMs to make sure it all runs smoothly. |
- | // | + | // |
+ | These sessions take place in the backrooms of a fancy club for villains of all flavours - but as their underlings, you don't get so much of the fancy parts. The game is non-combat---it is understood that any physical violence will lead to immediate and swift retribution from the management of the venue. In general, sessions are reserved for talking to other player characters and NPCs, in-session politics, and for planning the big actions you're going to take in turnsheets (more on this shortly!) | ||
- | These sessions take place in the backrooms of a fancy club for villains of all flavours - but as their underlings, you don't get so much of the fancy parts. It is understood that any physical violence will lead to immediate and swift retribution from the management of the venue. In general, sessions are reserved for talking to other player characters and NPCs, in-session politics, and for planning the big actions you're going to take in turnsheets (more on this shortly!) | + | Most importantly: |
- | + | ||
- | Most importantly: | + | |
=====How does the game work?===== | =====How does the game work?===== | ||
- | Every two weeks on a Wednesday evening, players meet in [[when_and_where|a room in the Asian Cultural Centre]]. In character, these meetings are being hosted by the fledgling Underlings Union((name subject to discussion)), | + | Every two weeks on a Wednesday evening, players meet in [[when_and_where|a room in the Asian Cultural Centre]]. In character, these meetings are being hosted by the fledgling Underlings' |
The time between meetings is two weeks of IC time and the time between sessions is two weeks of OC time. During this period, characters will have the opportunity to travel the world in pursuit of their goals. The time between sessions is the period when your character has the most freedom to act - undertaking evil schemes for their diabolical employers, working to gain leverage in future negotiations, | The time between meetings is two weeks of IC time and the time between sessions is two weeks of OC time. During this period, characters will have the opportunity to travel the world in pursuit of their goals. The time between sessions is the period when your character has the most freedom to act - undertaking evil schemes for their diabolical employers, working to gain leverage in future negotiations, |
introduction.1718056158.txt.gz · Last modified: 2024/06/10 21:49 by gm_cameron