genres
Differences
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genres [2024/06/10 21:46] – created gm_cameron | genres [2024/06/30 14:32] (current) – gm_anna | ||
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Genres are largely self-organising. Your genre is less a formal organisation or alliance, and more a description of the social circles you run in. Wizards talk to each other, they shop at the same magic supply stores, they keep up on the latest arcane publications - but they' | Genres are largely self-organising. Your genre is less a formal organisation or alliance, and more a description of the social circles you run in. Wizards talk to each other, they shop at the same magic supply stores, they keep up on the latest arcane publications - but they' | ||
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+ | Of course there are Villains that don't find themselves particularly fitting in with particular groups. They are dotted about here and there, often getting into a much more niche subculture. There are also villains who find themselves straddling the border between two or more genres - exactly how to classify them might be arbitrary, or depend on what their current prevailing scheme is. There are no hard and fast rules to these things. | ||
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+ | //Each genre page has a section for the [[villain creation# | ||
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+ | {{ : | ||
By general agreement, the genres of Nequam are classified as so: | By general agreement, the genres of Nequam are classified as so: | ||
- | ===== Egomaniacs ===== | ||
+ | ===== Egomaniacs ===== | ||
It is well known that the thing that truly makes a Supervillain is presentation. And presentation is a thing that [[Egomaniacs]] have in spades. Epicentre is the home of zeppelins, of lasers (with or without sharks), of slow-moving virtually inescapable deathtraps. It is the home of villains who would never expect you to talk, but absolutely expect you to die. The only place with a competitive market in volcano lairs, where trying to take over the world is a nightly activity, and where monologuing is not only encouraged but expected. | It is well known that the thing that truly makes a Supervillain is presentation. And presentation is a thing that [[Egomaniacs]] have in spades. Epicentre is the home of zeppelins, of lasers (with or without sharks), of slow-moving virtually inescapable deathtraps. It is the home of villains who would never expect you to talk, but absolutely expect you to die. The only place with a competitive market in volcano lairs, where trying to take over the world is a nightly activity, and where monologuing is not only encouraged but expected. | ||
White long-haired cats optional. Death rays mandatory. | White long-haired cats optional. Death rays mandatory. | ||
- | ===== High Fantasy ===== | + | {{: |
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- | [[High Fantasy]] is the term for the more magically-inclined or severely old-fashioned sorts of Villains. Malicious monarchs (and their vile viziers), wicked wizards, diabolical demons, evil elves, sinister seers, boorish barons and nasty knights, all of these and more can be found among the Tenebrific Mountains and their foothills. | + | |
===== Gothic Horror ===== | ===== Gothic Horror ===== | ||
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You're driving through the woods on a dark night, when your car breaks down. You have no phone signal. It starts to rain heavily. Just as you are beginning to despair, you see in the distance a light, beckoning you into the warmth and safety of an old, imposing castle... | You're driving through the woods on a dark night, when your car breaks down. You have no phone signal. It starts to rain heavily. Just as you are beginning to despair, you see in the distance a light, beckoning you into the warmth and safety of an old, imposing castle... | ||
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Here can be found Villains with a very particular aesthetic. Science is generally of the " | Here can be found Villains with a very particular aesthetic. Science is generally of the " | ||
- | ===== Otherworldly ===== | + | {{ : |
- | > The truth is out there... | + | ===== High Fantasy ===== |
- | Not all villains reside on Nequam. People have always been curious about what is just out of sight, whether it be above the sky, beneath the sea, or beyond the veil of death. [[Otherworldly]] entities | + | [[High Fantasy]] |
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+ | Malicious monarchs (and their vile viziers), wicked wizards, diabolical demons, evil elves, sinister seers, boorish barons and nasty knights, | ||
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+ | {{: | ||
===== Organisations ===== | ===== Organisations ===== | ||
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Not all villainy is the work of individuals. [[Organisations]] can be even more efficient at committing atrocities than one person ever could. Theirs is a cold, impersonal villainy, driven by a fundamental lack of concern for life, decency, or anything other than profit. What truly marks out organisational villainy is the replaceable nature of it. Nobody in the structure is irreplaceable, | Not all villainy is the work of individuals. [[Organisations]] can be even more efficient at committing atrocities than one person ever could. Theirs is a cold, impersonal villainy, driven by a fundamental lack of concern for life, decency, or anything other than profit. What truly marks out organisational villainy is the replaceable nature of it. Nobody in the structure is irreplaceable, | ||
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+ | {{ : | ||
+ | ===== Otherworldly ===== | ||
+ | |||
+ | > The truth is out there... | ||
+ | |||
+ | Not all villains reside on Nequam. People have always been curious about what is just out of sight, whether it be above the sky, beneath the sea, or beyond the veil of death. [[Otherworldly]] entities are those that don't belong to this world - eldritch entities from realms beyond, and those who follow them. Abandon sanity all ye who enter here. |
genres.1718056003.txt.gz · Last modified: 2024/06/10 21:46 by gm_cameron